So, i've beed dabbling in scenery dev for a while now and it's only just occured to me to ask the hive mind... is it really supposed to be this cumbersome? I'll describe how i'm doing it and maybe you folks can comment on whether this is the same for you or there's a slicker way to do it.
- Open MSFS in dev mode, open the prepared simple scenery, make the changes / additions and save.
- Build the package
- Exit to desktop
- Copy newly created scenery to the community folder
- Restart MSFS and go to the newly created scenery area
- Assess whether it has represented as intended. If not...
- Exit to desktop
- Delete scenery from community folder
- Go to step 1
Even with minimal add ons in the community folder (mostly scenery libraries) starting MSFS takes an age so small adjustments take forever with all the starts and stops to MSFS.
Thanks in advance!