Bear Island started off as a simple scenery produced by another developer and myself back in 2013, as we were just learning the ropes of scenery development for FSX. Years later, in April of 2017, Bear Island had become one of my personal favorite locations to fly into, as well as a favorite for many simmers. However, I felt that with the knowledge I had gained over the years, the scenery no longer held up to my standards. So, I decided to create a redux of the scenery, utilizing every skill and tool I knew at the time. A personal challenge, just to see how far I could go.
Over the years, I have continued to update and improve the scenery, and after releasing it for FSX and P3D back in 2017, it quickly became one of my most popular creations (Now succeeded by my Solomon Islands X regional scenery).
Now, almost 4 years after releasing the redux, it's time to bring the scenery over to MSFS! (Fun fact: The redux was also done nearly 4 years after the initial release, meaning that this addon unintentionally receives an upgrade almost every 4 years, so far..)
The conversion will follow the layout of the original scenery for FSX and P3D. However there will likely be some differences, depending on what I can achieve with the SDK. To start, the imagery is the same, however it has now been upscaled from 30cm to 15cm (LOD20) using AI software. All of the features handled by SODE on the other platforms will hopefully show up sooner or later. Some models may be swapped for newer renditions, while others may be updated a bit. To what extent, I currently have not decided.
As of today, all of the library objects included in the scenery have been converted and are now placed. The aerial imagery present at this very moment is the first rendition, so it still has many imperfections. Although it may not look it, don't be fooled, there is still a lot of work to do yet, but I will continue sharing progress along the way. My main development thread for this project is over at FSDeveloper, which will always be up-to-date with my current progress. You can find that here. I have not decided whether or not I will post all updates here (on this thread) as well, or just milestone updates. Time will tell I guess!
More progress updates coming in the near future! Until then, here are the few development shots I have so far:
(Note: These screenshots represent an unfinish project at various stages of completion!)