I have a mod to removed tinting form the Hornet. But...it currently only works in the original folder. I don't know how to get it to work in the community folder. Help? So I can share the joy of no tint.
How to put a mod into the community folder and get it to work.
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You'll have to add the texture to the community folder for the F-18. Then you'll have to add to the "layout.json" the entry for that texture and save it. You'll have to do it for every F-18 livery you have. Real easy, honestly.
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You'll have to add the texture to the community folder for the F-18. Then you'll have to add to the "layout.json" the entry for that texture and save it. You'll have to do it for every F-18 livery you have. Real easy, honestly.
Let's pretend I don't know what you mean by layout.json. I get that is a file. Where? Since most mods are just in community, I assume that is a file I must create.
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In your Community Hornet folder, below "SimObjects", there are 2 files. "Layout.json" and "Manifest.json" In the "layout.json" you have to add the 2 entries for the texture so the game will load the texture. If it is not there, it will use the default/original texture for the base Hornet. The .json entry is below the texture as file. So, you need to add the texture name and the .json file below it and add it to the Community Hornets.
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You'll have to add the texture to the community folder for the F-18. Then you'll have to add to the "layout.json" the entry for that texture and save it. You'll have to do it for every F-18 livery you have. Real easy, honestly.
I think I disected the concept with another mod's json file. I'll be testing it at the end of my current flight.
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In your Community Hornet folder, below "SimObjects", there are 2 files. "Layout.json" and "Manifest.json" In the "layout.json" you have to add the 2 entries for the texture so the game will load the texture. If it is not there, it will use the default/original texture for the base Hornet. The .json entry is below the texture as file. So, you need to add the texture name and the .json file below it and add it to the Community Hornets.
I had to create that folder. My process was I edited the original file. Now I put it into my own folder in community labeled F-18 tinting. It is empty except for what I put into it. Which was the one file I had to edit to mod the tint. I just put in a edited layout.json file.
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You'll have to add the texture to the community folder for the F-18. Then you'll have to add to the "layout.json" the entry for that texture and save it. You'll have to do it for every F-18 livery you have. Real easy, honestly.
Is file size important, and if so how to i enter that? I mean what format does it want?
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File size isn't an issue, unless you want to make it bigger so it is more detailed. Otherwise, size isn't an issue.
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No joy. I uploaded what I did, so maybe you can see what I did wrong.
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Be back in 5 minutes.
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Just tested it again by putting in the official folder. Definitely works that way. So the problem has to be on the exporting to community side of it.
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Try this. There were a few omissions and incorrect file names.
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Think I found another problem... let me check into it if that one doesn't work.
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Try this. There were a few omissions and incorrect file names.
Try what? I don't see an attachment. FYI, if I go quiet, I just recovered from an internet outage that may return, depending on cause.
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I removed it. It wasn't right. Try this....
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Yup, that works. I'll try and disect it to see what I did wrong for future efforts. I'll Post this, adding you for the help.
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Yup, that works. I'll try and disect it to see what I did wrong for future efforts. I'll Post this, adding you for the help.
That's awesome, glad to help!!
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Can you explain the JSON file that you added in beside my mod?
Reads
{"Version":2,"SourceFileDate":132301306360000000,"Flags":["FL_BITMAP_COMPRESSION","FL_BITMAP_MIPMAP"]}
Wish to understand it for future projects.
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I think that if you look at the SDK documentation, you'll see what all that means
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I think that if you look at the SDK documentation, you'll see what all that means
Didn't know there was SDK documents.